Act 1 of Baldur’s Gate 3 is filled to the brim with choices, but there’s one junction point that happens on a uniquely large scale. After finishing up the party’s business in the Emerald Grove and nearby Goblin Camp, the time eventually comes to move on to a new area, and two paths offer divergent methods of kicking off the journey toward the city of Baldur’s Gate. The Mountain Pass and the Underdark both sound threatening in their own ways, but both the hazards and rewards of taking either approach are ultimately radically different.

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