Difficulty balance in Dungeons & Dragons is a delicate art, but based on some guidelines in the 2024 Dungeon Master’s Guide, it’s about to change dramatically for high-level parties. High-level DnD play is a side of the game that plenty of long-term players haven’t even experienced, as it’s not uncommon for campaigns to end or fall apart before the characters reach the full potential that the system allows. In campaigns that do reach that stage, high levels bestow god-like powers on the party, leaning heavily into the heroic fantasy concept that defines the ruleset.

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